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	<title>Neary Consulting &#187; GNOME</title>
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	<link>http://www.neary-consulting.com</link>
	<description>Free software community consultancy</description>
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		<title>GNOME Census report now available as free download</title>
		<link>http://www.neary-consulting.com/index.php/2010/07/29/gnome-census-report-now-available-as-free-download/</link>
		<comments>http://www.neary-consulting.com/index.php/2010/07/29/gnome-census-report-now-available-as-free-download/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 15:10:37 +0000</pubDate>
		<dc:creator>dneary</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[GNOME]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.neary-consulting.com/?p=97</guid>
		<description><![CDATA[I was delighted to see that the GNOME Census presentation I gave yesterday at GUADEC has gotten a lot of attention. And I&#8217;m pleased to announce a change of plan from what I presented yesterday: The report is now available under a Creative Commons license. Why the change of heart? My intention was never to [...]]]></description>
			<content:encoded><![CDATA[<p>I was delighted to see that <a href="http://www.neary-consulting.com/index.php/2010/07/28/gnome-census-report-available/">the GNOME Census presentation</a> I gave  yesterday at GUADEC has gotten a lot of attention. And I&#8217;m  pleased to  announce a change of plan from what I presented yesterday:  The report is <a href="http://www.neary-consulting.com/index.php/services/gnome-census/"> now available</a> under a Creative Commons license.</p>
<p>Why the change of heart? My intention was never to make a fortune  with  the report, my main priority was covering my costs and time spent.  And  after 24 hours, I&#8217;ve achieved that. I have had several press  requests  for the full report, and requests from clients to be allowed  to use the  report both with press and with their clients.</p>
<p>This solution is the best for all involved, I think &#8211; I have covered  my  costs, the community (and everyone else) gets their hands on the  report  with analysis as soon as possible, and my clients are happy to  have the  report available under a license which allows them to use it  freely.</p>
<p>You can <a href="http://www.neary-consulting.com/index.php/services/gnome-census/">download the full report now</a> for free.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GNOME Census report available</title>
		<link>http://www.neary-consulting.com/index.php/2010/07/28/gnome-census-report-available/</link>
		<comments>http://www.neary-consulting.com/index.php/2010/07/28/gnome-census-report-available/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 11:18:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[GNOME]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.neary-consulting.com/?p=49</guid>
		<description><![CDATA[Today at GUADEC I presented the results (Slides are now on slideshare) of the GNOME Census, a project we have been working on for a while. For as long as I have been involved in GNOME, press, analysts, potential partners and advisory board members have been asking us: How big is GNOME? How many paid [...]]]></description>
			<content:encoded><![CDATA[<p>Today at GUADEC <a href="http://www.slideshare.net/nearyd/gnome-census">I presented the results</a> (Slides are now on slideshare) of <a href="http://www.neary-consulting.com/index.php/gnome-census/">the GNOME Census</a>, a project <a href="http://blogs.gnome.org/bolsh/2010/03/17/the-gnome-census-project/">we have been working on</a> for a while. For as long as I have been involved in GNOME, press, analysts, potential partners and advisory board members have been asking us: How big is GNOME? How many paid developers are there? Who writes all this software, and why?</p>
<p>By looking at the modules in the GNOME 2.30 release, made last March, we aim to answer many of those questions, and give deeper insight into the motivations of participants in the project.</p>
<div id="attachment_87" class="wp-caption aligncenter" style="width: 539px"><a href="http://www.neary-consulting.com/wp-content/uploads/2010/07/gnome_releases_activity.png"><img class="size-full wp-image-87 " title="gnome_releases_activity" src="http://www.neary-consulting.com/wp-content/uploads/2010/07/gnome_releases_activity.png" alt="" width="529" height="299" /></a><p class="wp-caption-text">GNOME activity over time, horizontal bars are release dates</p></div>
<p>Here are our key findings:</p>
<ul>
<li>GNOME has a rhythm &#8211; there is a measurable increase in activity before release time, and after the annual GNOME conference GUADEC</li>
<li>While over 70% of GNOME developers identify themselves as volunteers, over 70% of the commits to the GNOME releases are made by paid contributors
<div id="attachment_89" class="wp-caption aligncenter" style="width: 527px"><a href="http://www.neary-consulting.com/wp-content/uploads/2010/07/gnome_participation.png"><img class="size-full wp-image-89  " title="GNOME is a volunteer project" src="http://www.neary-consulting.com/wp-content/uploads/2010/07/gnome_participation.png" alt="70% of GNOME participants are volunteers" width="517" height="282" /></a><p class="wp-caption-text">GNOME committer self-identification - volunteer/professional</p></div></li>
<li>Red Hat are the biggest contributor to the GNOME project and its core dependencies. Red Hat employees have made almost 17% of all commits we measured, and 11 of the top 20 GNOME committers of all time are current or past Red Hat employees. Novell and Collabora are also on the podium.</li>
<li>A number of top company contributors are consultancy/services companies specialising in the GNOME platform &#8211; Collabora, CodeThink, Openismus, Lanedo and Fluendo are in the top 20 companies. As many of these companies grew initially through work on Maemo, this is a sign of the success of Nokia&#8217;s strategy around the GNOME stack.</li>
</ul>
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<tr>
<td style="width: 15%; background: none repeat scroll 0% 0% #00ccff;" align="left" valign="bottom" bgcolor="#00ccff"><strong>Company</strong></td>
<td style="width: 5%; background: none repeat scroll 0% 0% #00ccff;" align="left" valign="bottom" bgcolor="#00ccff"><strong>Commits</strong></td>
<td style="width: 5%; background: none repeat scroll 0% 0% #00ccff;" align="left" valign="bottom" bgcolor="#00ccff"><strong>Percentage</strong></td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">Volunteer</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">101823</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">23.45</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Unknown</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">73558</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">16.94</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">Red Hat</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">70790</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">16.30</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Novell</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">45349</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">10.44</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">Collabora</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">21684</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">4.99</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Intel</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">11160</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">2.57</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">Fluendo</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">10218</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">2.35</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Lanedo</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">10090</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">2.32</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">Independent</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">8922</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">2.05</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Sun</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">8862</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">2.04</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">Nokia</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">6183</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">1.42</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Openismus</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">5303</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">1.22</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">Codethink</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">5276</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">1.21</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Eazel</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">4734</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">1.09</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">Litl</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">4620</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">1.06</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Canonical</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">4487</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">1.03</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">Movial</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">2988</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">0.69</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Mandriva</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">2504</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">0.58</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">The Family International</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">2130</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">0.49</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Entropy Wave</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">2056</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">0.47</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="left" valign="bottom" bgcolor="#ccffff">(Academia)</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">1894</td>
<td style="background: none repeat scroll 0% 0% #ccffff;" align="right" valign="bottom" bgcolor="#ccffff">0.44</td>
</tr>
<tr>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="left" valign="bottom" bgcolor="#99ccff">Mozilla Corporation</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">1040</td>
<td style="background: none repeat scroll 0% 0% #99ccff;" align="right" valign="bottom" bgcolor="#99ccff">0.24</td>
</tr>
</tbody>
</table>
</div>
<p>One of the interesting things that we have done for the census is to look at who is maintaining modules by looking at commits over the past two years, and use this data to identify areas of the platform which see lots of collaboration, areas where the maintenance burden is left to volunteers, and areas where individual companies assume most of the maintenance burden.</p>
<p>There are a number of modules in the platform which see a considerable amount of co-opetition, including Evolution, Evolution Data Server, DBus and GStreamer. Most modules in the platform, however, are either maintained to a large extent by volunteer developers, or see the vast majority of their contributions from one company.</p>
<p>I see this information being useful for companies interested in using the GNOME  platform for their products, companies seeking custom application development, potential large-scale customers of desktop Linux or customers buying high-level  support who want to know who employs more module maintainers or committers  to the project.</p>
<p><div id="attachment_100" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.neary-consulting.com/wp-content/uploads/2010/07/diagramme_inkscape_updated1.png"><img class="size-medium wp-image-100" title="GNOME platform maintenance map" src="http://www.neary-consulting.com/wp-content/uploads/2010/07/diagramme_inkscape_updated1-300x212.png" alt="GNOME platform maintenance map" width="300" height="212" /></a><p class="wp-caption-text">The GNOME maintenance map, with modules coloured according to the company maintaining them</p></div>
<p><strong>Update: </strong><a href="http://www.neary-consulting.com/index.php/services/gnome-census/">The release</a> has now been published under a Creative Commons licence on October 1st 2010.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 61px; width: 1px; height: 1px; overflow: hidden;">
<div id="attachment_87" class="wp-caption aligncenter" style="width: 671px"><a href="http://www.neary-consulting.com/wp-content/uploads/2010/07/gnome_releases_activity.png"><img class="size-full wp-image-87" title="gnome_releases_activity" src="http://www.neary-consulting.com/wp-content/uploads/2010/07/gnome_releases_activity.png" alt="" width="661" height="374" /></a><p class="wp-caption-text">GNOME activity over time, horizontal bars are release dates</p></div>
</div>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Sabotage and Free Software</title>
		<link>http://www.neary-consulting.com/index.php/2010/06/17/sabotage-and-free-software/</link>
		<comments>http://www.neary-consulting.com/index.php/2010/06/17/sabotage-and-free-software/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 15:03:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[GNOME]]></category>

		<guid isPermaLink="false">http://www.neary-consulting.com/index.php/2010/06/17/sabotage-and-free-software/</guid>
		<description><![CDATA[Reposted from my personal blog Who knew that educating people in simple sabotage (defined as sabotage not requiring in-depth training or materials) could have so much in common with communicating free software values? I read the OSS Simple Sabotage Field Manual (pdf) which has been doing the rounds of management and security blogs recently, and [...]]]></description>
			<content:encoded><![CDATA[<p><em>Reposted from <a href="http://blogs.gnome.org/bolsh/2010/06/16/sabotage-and-free-software/">my personal blog</a></em></p>
<p>Who knew that educating people in simple sabotage (defined as  sabotage not requiring in-depth training or materials) could have so  much in common with communicating free software values? I read the <a href="http://community.e2conf.com/servlet/JiveServlet/download/1090-5-1190/OSS%20Simple%20Sabotage%20Manual.pdf">OSS  Simple Sabotage Field Manual</a> (pdf) which has been doing the rounds  of management and security blogs recently, and one article on  &#8220;motivating saboteurs&#8221; caught my eye enough to share:</p>
<blockquote><p><strong>Personal Motives</strong></p>
<ul>
<li> The ordinary citizen very probably has no immediate personal motive  for committing simple sabotage. Instead, he must be made to anticipate  indirect personal gain, such as might come with enemy evacuation or  destruction of the ruling govÂ­ernment group. Gains should be stated as  specifically as possible for the area addressed: simple sabotage will  hasten the day when Commissioner X and his deputies Y and Z will be  thrown out, when particuÂ­larly obnoxious decrees and restrictions will  be abolished, when food will arrive, and so on. Abstract verbalizations  about personal liberty, freedom of the press, and so on, will not be  convincing in most parts of the world. In many areas they will not even  be comprehensible.</li>
<li>Since the effect of his own acts is limited, the saboteur may become  discouraged unless he feels that he is a member of a large, though  unseen, group of saboteurs operating against the enemy or the government  of his own country and elsewhere. This can be conveyed indirectly:  suggestions which he reads and hears can include observations that a  particular technique has been successful in this or that district. Even  if the technique is not applicable to his surroundings, another&#8217;s  success will encourage him to attempt similar acts. It also can be  conveyed directly: statements praising the effectiveness of simple  sabotage can be contrived which will be pubÂ­lished by white radio,  freedom stations, and the subÂ­versive press. Estimates of the proportion  of the population engaged in sabotage can be disseminated. Instances of  successful sabotage already are being broadcast by white radio and  freedom stations, and this should be continued and expanded where  comÂ­patible with security.</li>
<li>More important than (a) or (b) would be to create a situation in  which the citizen-saboteur acquires a sense of responsibility and begins  to educate others in simple sabotage.</li>
</ul>
</blockquote>
<p>Now doesn&#8217;t that sound familiar? Trying to convince people that free  software is good for them because of the freedom doesn&#8217;t work directly &#8211;  you need to tie the values of that freedom to something which is useful  to them on a personal level.</p>
<p>&#8220;You get security fixes better <strong>because</strong> people can read the  code&#8221;, &#8220;You have a wide range of support options for Linux <strong>because</strong>  it&#8217;s free software and anyone can understand it&#8221;, &#8220;Sun may have been  bought by Oracle, but you can continue to use the same products <strong>because</strong>  anyone can modify the code, so others have taken up the maintenance,  support and development burden&#8221;, and so on.</p>
<p>Providing (custom tailored) concrete benefits, which comes from  freedom is the way to motivate people to value that freedom.</p>
<p>In addition, the point on motivation struck a cord &#8211; you need to make  people feel like they belong, that their work means something, that  they&#8217;re not alone and their effort counts, or they will become  discouraged. A major job in any project is to make everyone feel like  they&#8217;re driving towards a goal they have personally bought into.</p>
<p>Finally, you will only have succeeded when you have sufficiently  empowered a saboteur to the point where they become an advocate  themselves, and start training others in the fine arts &#8211; and this is a  major challenge for free software projects too, where we often see  people with willingness to do stuff, and have some difficulty getting  them to the point where they have assimilated the project culture and  are recruiting and empowering new contributors.</p>
<p>For those who haven&#8217;t read it yet, the document is well worth a look,  especially the section on &#8220;General Interference with Organisations and  Production&#8221;, which reads like a litany of common anti-patterns present  in most large organisations; and if you never knew how to start a fire  in a warehouse using a slow fuse made out of rope and grease, here&#8217;s  your chance to find out.</p>
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		</item>
		<item>
		<title>GNOME Developer Training</title>
		<link>http://www.neary-consulting.com/index.php/2010/06/11/gnome-developer-training/</link>
		<comments>http://www.neary-consulting.com/index.php/2010/06/11/gnome-developer-training/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 14:31:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[GNOME]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://www.neary-consulting.com/index.php/2010/06/11/gnome-developer-training/</guid>
		<description><![CDATA[I&#8217;m delighted to announce the availability of GNOME Developer Training at GUADEC this year. It&#8217;s been brewing for a while, but you can now register for the training sessions on the GUADEC website. Fernando Herrera, Claudio Saavedra, Alberto Garcia and myself will be running the two-day course, covering the basics of a Linux development environment [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m delighted to announce the availability of <a href="http://guadec.org/index.php/guadec/2010/schedConf/training">GNOME Developer Training</a> at GUADEC this year. It&#8217;s been brewing for a while, but you can now <a href="http://register.guadec.org">register</a> for the training sessions on the GUADEC website.</p>
<p>Fernando Herrera, Claudio Saavedra, Alberto Garcia and myself will be running the two-day course, covering the basics of a Linux development environment and developer tools, the GNOME stack, including freedesktop.org components, and the social aspects of working with a free software project, being a good community citizen, getting your code upstream, and gaining influence in projects you work with.</p>
<p>The developer tools section will go beyond getting you compiling the software to also present mobile development environments, and the tools you can use to profile your apps, or diagnose I/O or memory issues, dealing with the vast majority of performance issues developers encounter.</p>
<p>This is the first time I have seen a training course which treats the soft science of working with free software communities, and given the number of times that people working in companies have told me that they need help in this area, I believe that this is satisfying a real need.</p>
<p>We are keeping the numbers down to ensure that the highest quality training &amp; individual attention is provided &#8211; only 20 places are available. The pricing for the training course is very competitive for this type of course &#8211; â‚¬1500 per person, including training, meals and printed training materials, and a professional registration to GUADEC, worth â‚¬250.</p>
<p>If you register before June 15th, you can even get an additional discount &#8211; the early bird registration price is only â‚¬1200 per person.</p>
<p>I&#8217;m really excited about this, and I hope others will be too. This is the first time that we will have done training like this in conjunction with GUADEC, and I really hope that this will bring some new developers to the conference for the week, as well as being a valuable addition to the GUADEC event.</p>
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		<title>The value of engagement</title>
		<link>http://www.neary-consulting.com/index.php/2009/09/17/the-value-of-engagement/</link>
		<comments>http://www.neary-consulting.com/index.php/2009/09/17/the-value-of-engagement/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 14:09:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[GNOME]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.neary-consulting.com/index.php/2009/09/17/the-value-of-engagement/</guid>
		<description><![CDATA[Mal Minhas of the LiMo Foundation announced and presented a white paper at OSiM World called &#8220;Mobile Open Source Economic Analysis&#8221; (PDF link). Mal argues that by forking off a version of a free software component to adjust it to your needs, run intensive QA, and ship it in a device (a process which can [...]]]></description>
			<content:encoded><![CDATA[<p>Mal Minhas of the <a href="http://www.limofoundation.org">LiMo Foundation</a> announced and presented a white paper at OSiM World called <a href="http://www.limofoundation.org/images/stories/pdf/limo%20economic%20analysis.pdf">&#8220;Mobile Open Source Economic Analysis&#8221;</a> (PDF link). Mal argues that by forking off a version of a free software component to adjust it to your needs, run intensive QA, and ship it in a device (a process which can take up to 2 years), you are leaving money on the table, by way of what he calls &#8220;unleveraged potential&#8221; &#8211; you don&#8217;t benefit from all of the features and bug fixes which have gone into the software since you forked off it.</p>
<p>While this is true, it is also not the whole story. Trying to build a rock-solid software platform on shifting sands is not easy. Many projects do not commit to regular stable releases of their software. In the not too distant past, the video codecs produced by the MPlayer project, universally shipped in Linux distributions, had <strong>never</strong> had a stable or unstable release. The GIMP went from version 1.2.0 in December 1999 to 2.0.0 in March 2004 in unstable mode, with only bug-fix releases on the 1.2 series.</p>
<p>In these circumstances, getting both the stability your customers need, and the latest &amp; greatest features, is not easy. Time-based releases, pioneered by the GNOME project in 2001, and now almost universally followed by major free software projects, mitigate this. They give you periodic sync points where you can get software which meets a certain standard of feature stability and robustness. But no software release is bug-free, and this is true for both free and proprietary software. In the Mythical Man-Month, Fred Brooks described the difficulties of system integration, and estimated that 25% of the time in a project would be spent integrating and testing relationships between components which had already been planned, written and debugged. Building a system or a Linux distribution, then, takes a lot longer than just throwing the latest stable version of every project together and hoping it all works.</p>
<p>By participating actively in the QA process of the project leading up to the release, and by maintaining automated test suites and continuous integration, you can mitigate the effects of both the shifting sands of unstable development versions and reduce the integration overhead once you have a stable release.At some stage, you must draw a line in the sand, and start preparing for a release. In the GNOME project, we have <a href="http://live.gnome.org/TwoPointTwentyseven">a progressive freezing of modules</a>, progressively freezing the API &amp; ABI of the platform, the features to be included in existing modules, new module proposals, strings and user interface changes, before finally we have a complete code freeze pre-release. Similarly, distributors decide early what versions of components they will include on their platforms, and while occasional slippages may be tolerated, moving to a newmajor version of a major component of the platform would cause integration testing to return more or less to zero &#8211; the overhead is enormous.</p>
<p>The difficulty, then, is what to do once this line is drawn. Serious bugs will be fixed in the stable branch, and they can be merged into your platform easily. But what about features you develop to solve problems specific to your device? Typically, free software projects expect new features to be built and tested on the unstable branch, but you are building your platform on the stable version. You have three choices at this point, none pleasant &#8211; never merge,  merge later, or merge now:</p>
<ul>
<li>Develop the feature you want on your copy of the stable branch, resulting in a delta which will be unique to your code-base, which you will have to maintain separately forever. In addition, if you want to benefit from the features and bug fixes added to later versions of the component, you will incur the cost of merging your changes into the latest version, a non-negigible amount of time.</li>
<li>Once you have released your product and your team has more time, propose the features you have worked on piecemeal to the upstream project, for inclusion in the next stable version. This solution has many issues:
<ul>
<li>If the period is long enough, your feature additions will be long removed from the codebase as it has evolved, and merging your changes into the latest unstable tree will be a major task</li>
<li>You may be redundantly solving problems that the community has already addressed, in a different or incompatible way.</li>
<li>Feature requests may need substantial re-writing to meet community standards. This problem is doubly so if you have not consulted the community before developing the feature, to see how it might best be integrated.</li>
<li>In the worst case, you may have built a lot of software on an API which is only present in your copy of the component&#8217;s source tree, and if your features are rejected, you are stuck maintaining the component, or re-writing substantial amounts of code to work with upstream.</li>
</ul>
</li>
<li>Develop your feature on the unstable branch of the project, submit it for inclusion (with the overhead that implies), and back-port the feature to your stable branch once included. This guarantees a smaller delta from the next stable version to your branch, and ensures you work gets upstream as soon as possible, but adds a time &amp; labour overhead to the creation of your software platform</li>
</ul>
<p>In all of these situations there is a cost. The time &amp; effort of developing software within the community and back-porting, the maintenance cost (and related unleveraged potential) to maintaining your own branch of a major component, and the huge cost of integrating a large delta back to the community-maintained version many months after the code has been written.</p>
<p>Intuitively, it feels like the long-term cheapest solution is to develop, where possible, features in the community-maintained unstable branch, and back-port them to your stable tree when you are finished. While this might be nice in an ideal world, feature proposals have taken literally years to get to the point where they have been accepted into the Linux kernel, and you have a product to ship &#8211; sometimes the only choice you have is to maintain the feature yourself out-of-tree, as Robert Love did for over a year with <a href="http://en.wikipedia.org/wiki/Inotify">inotify</a>.</p>
<p>While addressing the raw value of the code produced by the community in the interim, Mal does not quantify the costs associated with these options. Indeed, it is difficult to do so. In some cases, there is not only a cost in terms of time &amp; effort, but also in terms of goodwill and standing of your engineers within the community &#8211; this is the type of cost which it is very hard to put a dollar value on. I would like to see a way to do so, though, and I think that it would be possible to quantify, for example, the community overhead (as a mean) by looking at the average time for patch acceptance and/or number of lines modified from intial proposal to final mainline merge.</p>
<p>Anyone have any other thoughts on ways you could measure the cost of maintaining a big diff, or the cost of merging a lot of code?</p>
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		<title>Community governance best practices</title>
		<link>http://www.neary-consulting.com/index.php/2009/02/20/community-governance-best-practices/</link>
		<comments>http://www.neary-consulting.com/index.php/2009/02/20/community-governance-best-practices/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 16:51:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[GNOME]]></category>
		<category><![CDATA[maemo]]></category>

		<guid isPermaLink="false">http://www.neary-consulting.com/index.php/2009/02/20/community-governance-best-practices/</guid>
		<description><![CDATA[Jono Bacon asked on the Art of Community blog for successful governance stories, and while I&#8217;m happy to comment on the blog, now that I&#8217;ve taken the time to write some down, I thought I might as well share them Governance comes in many shapes &#38; sizes of course. My favourite governance stories are about [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.jonobacon.org/">Jono Bacon</a> asked on the Art of Community blog for <a href="http://www.artofcommunityonline.org/2009/02/18/governance-stories/">successful governance stories</a>, and while I&#8217;m happy to comment on the blog, now that I&#8217;ve taken the time to write some down, I thought I might as well share them <img src='http://www.neary-consulting.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Governance comes in many shapes &amp; sizes of course. My favourite governance stories are about federating individuals, who manage to channel community efforts, maintain a meritocracy where code talks, and yet don&#8217;t come across as authoritarians.</p>
<p>Outside of Linus (who&#8217;s a good example), Ton Roosendaal of Blender has this kind of presence. Talking to Ton, it is easy to see that he cares about Blender and about the Blender Community. The care and attention that he brings to projects like <a href="http://www.elephantsdream.org/">&#8220;Elephants Dream&#8221;</a> and <a href="http://www.bigbuckbunny.org/">&#8220;Big Buck Bunny&#8221;</a>, or to <a href="http://www.blender3d.org/e-shop/">the supporting documentation</a> and <a href="http://www.blender.org/community/blender-conference/">conferences he organises for the community</a>, illustrate the esteem in which he holds his users and his developer community. Even <a href="http://www.linux.com/feature/24201">the way the Blender Foundation came into being</a> was amazing.</p>
<p>One of my favourite communities is <a href="http://www.inkscape.org">Inkscape</a>. When they broke from <a href="http://sourceforge.net/projects/sodipodi/">Sodipodi</a>, there was this acrimonious flame war, and something of a bitter taste in people&#8217;s mouth. So what Bryce Harrington, Nathan Hurst, MenTaLguY and Ted Gould did when they split was decide to throw open the doors, and accept code from all comers. They set a direction and some ambitious goals, but they were very clear from the start &#8211; come right in, you&#8217;re welcome. And this gave the project some great results, especially early on when it was still establishing itself. Bryce describes <a href="http://www.osnews.com/story/7241">one of them in this article</a>.</p>
<p>The success of the Inkscape project&#8217;s governance model is borne out by its ability to escape founder&#8217;s syndrome &#8211; Bryce, Nathan and Ted have now backed away from the project to some extent, they&#8217;re still there as wise heads, but they have passed off the direction of the project to other capable people.</p>
<p>I think the way that <a href="https://launchpad.net/drizzle">Drizzle</a> was born bears some resemblance to this, and I really like the way they have consciously broken down the walls which were necessarily up around MySQL. Brian Aker&#8217;s been something of an inspiration on this. <a href="http://krow.livejournal.com/602409.html">His mission statement</a> at the announcement of the project was astounding.</p>
<p><a href="http://subversion.tigris.org/">Subversion</a>&#8216;s governance model is an exemplar of best practices too. Set a clear project scope (&#8220;Subversion is a compelling alternative to CVS&#8221;), clear goals, establish transparent and fair community processes, and open up the gates. Anything within the scope of the project is fair game. And once again, code talks. <a href="http://producingoss.com/en/difficult-people.html#handling-difficult-people">This story</a>, from Karl Fogel&#8217;s <a href="http://producingoss.com/en/index.html">&#8220;Producing OSS&#8221;</a> illustrated the robustness of their governance, and the confidence the project&#8217;s leaders had in their ability to influence the project.</p>
<p>The <a href="http://wiki.maemo.org/Community_Council">Maemo Community Council</a> has the potential to be a very good governance structure, I think.Â  The idea of a governing body of the community, by the community, for the community, whose goal is to canalise the efforts of a disparate group into something coherent, and to provide a legitimate point f contact for technical decision-makers in Nokia, is a novel one, and hasn&#8217;t been tried, as far as I can tell, by other companies.</p>
<p>Counter-examples of good governance are all around, I won&#8217;t name any in particular to protect the guilty. But many of them stem from a misguided belief in absolute free speech, to the detriment of the quality of discourse and code in the project (&#8220;we are all created equal&#8221;) which results in very chatty, but unproductive, individuals taking senior positions in the community, or a sort of shyness of the founder or leader, who doesn&#8217;t believe that it&#8217;s his place to set a direction and tone.In company-run projects, excessive control or influence is an equally toxic characteristic. Companies who retain a veto on community decisions are companies who do not trust their communities.</p>
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		<title>Links round-up</title>
		<link>http://www.neary-consulting.com/index.php/2009/02/11/links-round-up/</link>
		<comments>http://www.neary-consulting.com/index.php/2009/02/11/links-round-up/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 17:49:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[GNOME]]></category>

		<guid isPermaLink="false">http://www.neary-consulting.com/index.php/2009/02/11/links-round-up/</guid>
		<description><![CDATA[A collection of recent articles of interest: Â From the archives: the best distros of 2000 &#124; TuxRadar: A trip down Linux distribution memory lane &#8211; back to the day when WindowMaker was considered &#8220;an attractive alternative&#8221; to Enlightenment, the old default GNOME window manager. Polymorph: Hacking Business Models: A few months ago, Monty Widenius and [...]]]></description>
			<content:encoded><![CDATA[<p>A collection of recent articles of interest:</p>
<ul>
<li>Â <a href="http://www.tuxradar.com/content/archives-best-distros-2000" rel="nofollow" class="taggedlink">From the archives: the best distros of 2000 | TuxRadar</a><span class="taggedlink">: A trip down Linux distribution memory lane &#8211; back to the day when WindowMaker was considered &#8220;an attractive alternative&#8221; to Enlightenment, the old default GNOME window manager.</span></li>
<li> <a href="http://zak.greant.com/hacking-business-models" rel="nofollow" class="taggedlink">Polymorph: Hacking Business Models</a>: A few months ago, Monty Widenius and Zack Greant got together to talk about what a really great company might look like. Now that <a href="http://monty-says.blogspot.com/2009/02/time-to-move-on.html">he has left Sun and MySQL</a>, Monty is going to try to put the theory into practice.</li>
<li><a href="http://www.tgdaily.com/html_tmp/content-view-41053-140.html" rel="nofollow" class="taggedlink">TG Daily &#8211; Linux saga: Girl drops out of school over Ubuntu</a><span class="taggedlink">: </span><span class="taggedlink">The </span><span class="taggedlink">zealots ruin an otherwise great story on how a girl mistakenly got delivered an Ubuntu laptop, had trouble fulfilling her course requirements and connecting to her broadband supplier</span><span class="taggedlink">, and had all her problems solved by a local TV station. Rather than the story being about the problems the girl encountered &#8211; a key opportunity to educate people about Linux &#8211; it is now about how rude and insulting Linux supporters can be. Talk about snatching defeat from the jaws of victory.</span></li>
<li><span class="taggedlink"></span><a href="http://tinosc.blogspot.com/2008/12/building-vibrant-open-source.html" rel="nofollow" class="taggedlink">There is no Open Source Community: Building Vibrant Open Source Communities</a><span class="taggedlink">: An interesting presentation on building community from OpenCollabNet community manager <a href="http://tinosc.blogspot.com/">John Mark Walker</a></span></li>
<li><span class="taggedlink"></span><a href="http://blogs.zdnet.com/community/?p=129" rel="nofollow" class="taggedlink">Herding cats for fun and profit: Four tips for working with online communities | Community, Incorporated | ZDNet.com</a><span class="taggedlink">: Joe &#8220;Zonker&#8221; Brockmeier, OpenSuse&#8217;s community manager, gives his top community management tips</span></li>
<li><a href="http://www.artofcommunityonline.org/">The Art of Community</a>: Jono Bacon of Ubuntu has been commissioned to write a book on building community by O&#8217;Reilly, and as a case in point is writingthe book as a community effort, inviting guest authors and feedback all the way</li>
</ul>
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		<title>Increasing Ecosystem Co-operation</title>
		<link>http://www.neary-consulting.com/index.php/2008/12/20/increasing-ecosystem-co-operation/</link>
		<comments>http://www.neary-consulting.com/index.php/2008/12/20/increasing-ecosystem-co-operation/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 22:28:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[GNOME]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.neary-consulting.com/index.php/2008/12/20/increasing-ecosystem-co-operation/</guid>
		<description><![CDATA[This is an article accompanying the presentation given by Dave Neary to MAPOS 08 in London on December 9th 2008. Moving the Mobile industry from purchasing to co-development in free software communities Recently, Matt Aslett wrote an article about the way that attitudes to free software evolve over time within a company, using a graphic [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is an article accompanying the presentation given by Dave Neary to MAPOS 08 in London on December 9th 2008.</em></p>
<p><em>Moving the Mobile industry from purchasing to co-development in free software communities</em></p>
<p>Recently, <a href="http://blogs.the451group.com/opensource/2008/12/04/the-five-stages-of-community-open-source-engagement/" title="community engagement">Matt Aslett wrote an article</a> about the way that attitudes to free software evolve over time within a company, using a graphic he got from the Eclipse Foundation, based on some Nortel funded research. Software sneaks in on the ground floor, going from simple use of components to a real understanding of community-driven development, resulting, long-term, in building free software projects and strategies.</p>
<p>Matt sees an evolution in attitudes as the software and its value is discovered at different levels of the organisation, before finally the business development side of the company picks up the ball and drives free software into the heart of the company&#8217;s product strategy.</p>
<p>I have also seen this learning process in action, but I would express it differently. People discover the value of the freedoms granted by free software one by one, more or less independently of their level in an organisation â€“ exploring each freedom before discovering its limitations, and thus discovering the value of the next freedom, and qualifying for the next level.</p>
<p>The core freedomsÂ  in the Free Software Definition which are granted to the user of free software are:</p>
<ol>
<li>Freedom to use</li>
<li>Freedom to modify</li>
<li>Freedom to share, freedom to redistribute</li>
<li>Freedom to 	participate</li>
</ol>
<p>As companies start to integrate free software components into their products, they discover the value of these freedoms one by one.</p>
<h2>Use</h2>
<p>The first thing that people see about free software is FREE! As in zero cost. The days when companies reject a product out of hand because they don&#8217;t have to pay for it are gone â€“ Linux, OpenOffice.org, Apache, Red Hat and a plethora of other â€œfreeâ€ products have proven themselves in the marketplace, and companies are now prepared to allow free software components into their solutions, after appropriate consideration of the licences involved.</p>
<p>To quote one attendee at MAPOS 08, â€œwhy would I want to write a compression library, when I can download the best one in the world from zlib.org?â€ In the area of specialised components for secure communications, compression/decompression, a commodity kernel, and a bunch of other situations, it is appropriate to use free software components off-the-shelf. We expect them to work, and we don&#8217;t expect to ever need to talk to the maintainer.</p>
<p>Free software components are in use like this in thousands of systems solutions and commercial products, often without their authors even being aware of it. The main advantage of this for a systems or product company is a saving of time and money, through having a fully functional component without having to go through a purchasing process, and a reduced software bill of materials. An additional advantage is the simplification of your licensing due diligence, thanks to the relatively well-understood consequences of the various popular free software licences.</p>
<p>The difficulty arises when the software doesn&#8217;t meet your needs<span>. In many cases, libraries are written by an individual to scratch an itch â€“ it works for him, but is not quite up to your requirements. As one friend of mine put it: â€œOpen Source: 80% as good as the last guy needed it to beâ€.</span></p>
<p>Perhaps it&#8217;s software that works on 32 bit platforms, but has never been tested for 64 bit. Perhaps it has not been ported to ARM or MIPS. Or perhaps the author simply never imagined that anyone would want the feature which you find indispensable.</p>
<p>In this situation, you can always ask the software author to write the feature or fix the bug for you â€“ but since there is no client/supplier relationship between you, it is entirely reasonable for a volunteer to put your request on the long finger, or reject it outright.</p>
<p>At this point, you realise the value of having the source code â€“ you can modify the software to meet your needs, or pay someone else to do it for you.</p>
<h2>Modify</h2>
<p>Being able to modify software that doesn&#8217;t quite meet your needs is amazing. This is the way things used to work by default, but the shrink-wrapped software revolution of the 1980s got everyone used to the idea that software was a valuable asset to be protected from public view at all costs. When I worked for Informix in the late &#8217;90s, we used to refer to the source code of our leading product as â€œthe crown jewelsâ€.</p>
<p>With the widespread acceptance of free software as an alternative, developers are no longer surprised when they may see how a program works, and change its behaviour. This ability brings two important and immediate benefits â€“ you have control of the behaviour of the software, and you can adapt it to suit exactly your needs. <strong>The old choice of build vs buy has become: build vs buy vs extend</strong>.</p>
<p>This situation is common in software services companies which provide vertically integrated â€œsolutionsâ€ to corporate clients. You take components where you can find them to speed up initial development, stick everything together with duct-tape, hack whatever you need in whatever libraries you&#8217;re using to make everything pass the client&#8217;s integration tests, and then publish a set of .tar.gz files somewhere on the website of the company to fulfil any licensing requirements.</p>
<p>This control and ability to tailor a solution comes at a price, however. Over and above the cost of making the changes, your team is lumbered with a maintenance problem. Let&#8217;s say that implementing the features you need on top of a component the first time round takes a month. Fixing bugs in the features when it has been rolled out can take another few weeks. A few months later, the upstream product you&#8217;re based on goes and releases a shiny new version, with lots of compelling new features that you really want.</p>
<p>The cost of integrating your features into the newer version, and doing extensive regression testing before rolling out the new version, might take you another 6 weeks. It is not unusual for time spent integrating your work into later versions to quickly outweigh initial development time and investment. Inconveniently, this is typically effort which is not budgeted for beforehand.</p>
<p>After a company has run into this problem a couple of times, over the course of a year or two, someone will usually suggest that you propose that the features you have developed be sent upstream to the projects you work with â€“ if the feature is accepted, you have solved your maintenance problem, it will be in all future releases of the project, and all of that tricky integration work and regression testing work will get done upstream, as part of normal maintenance.</p>
<h2>Redistribute</h2>
<p>And so you tell your star hacker Jack that he has two weeks to get your 5,000 line patch down to manageable size by getting your work integrated upstream. <em>(when I said this at MAPOS, no-one laughed â€“ so maybe this does not sound as ridiculous as I thought it did).</em></p>
<p>He diligently goes to work, cleaning up his code, getting rid of all the warnings, spliting up the big diff into small manageable chunks, creating accounts in 10 different bug trackers, signing up to a dozen mailing lists, creating 47 bugs with terse descriptions, attaching proposed bug fixes, and for major features he sends email telling people that the feature is there and asking for review.</p>
<p>By the end of a frantic month, two weeks more than he was given, he reckons that if everything he&#8217;s submitted is accepted, your 5,000 patch will be down to a more manageable 2,000 line patch.</p>
<p>What happens next is&#8230; underwhelming.</p>
<p>Major features and bug fixes lie unreviewed for weeks or months. Those that are reviewed need changes which take time and effort. Some patches are rejected outright because they&#8217;re too big and the feature is difficult to review.</p>
<p>A post mortem analysis of the project of â€œgiving back to the communityâ€ might identify some of the following conclusions:</p>
<ul>
<li>Not enough time 	and resources were devoted to advocating your changes upstream</li>
<li>Personal 	relationships between Jack and the project maintainers led to a much 	higher acceptance rate for patches and feature requests</li>
<li>The projects were 	initially evaluated on technical grounds, no thought was given to 	the developer community underpinning it</li>
<li>In some cases, 	maintainers priorities were ill-understood</li>
</ul>
<p>There are two common conclusions that people make from this kind of analysis;</p>
<ol>
<li>It&#8217;s not worth it. 	They don&#8217;t want our work, and the time we&#8217;re spending is costing us 	more than maintaining out-of-tree patches</li>
<li>Perhaps if you had 	engaged with the projects before modifying them heavily, or had been 	regularly sending contributions, that the maintainers would have 	been more encouraging, and might have been more prepared to consider 	your work. If someone from your company was a maintainer or 	committer already, you would have had a valuable short-cut to 	getting your agenda implemented in the upstream project.</li>
</ol>
<p>If you choose door number 1, you will go no further in your quest to really understanding free software processes. This is a reasonable thing to do, but the costs involved are often miscalculated. In addition, the benefits of influencing upstream projects are often vastly underestimated.</p>
<p><span>If you choose door number 2, you have concluded, in short, that </span><span><strong>it is madness to include a component in one of your products and exert no influence with upstream projects</strong></span><span>.</span></p>
<h2>Participate</h2>
<p>To have influence, you must understand how the community around a project works. Someone within the team must become an active, trusted member of the community. Once they have gained the trust of the community through their contributions, there may be some procedure to follow for them to become a maintainer of the project, or to gain commit privileges.</p>
<p>These considerations are not technical, for the most part. Friendship and trust are fuzzy human concepts. And this more than anything else brings me to my final point.</p>
<p align="center"><font style="font-size: 16pt" size="4"><strong>Community is hard</strong></font></p>
<p align="left">For a start, every community is different. They all have different people, different behavioural norms, different dynamics, different forums for communication.</p>
<p><a href="http://www.neary-consulting.com/wp-content/uploads/2008/12/gmae-arch-diag.png" title="GNOME Mobile architecture"><img src="http://www.neary-consulting.com/wp-content/uploads/2008/12/gmae-arch-diag.png" alt="GNOME Mobile architecture" width="566" align="middle" height="503" /></a></p>
<p>Taking GNOME Mobile as an example, there are 18 projects in the GNOME Mobile platform, with another 10 or so in incubation. Within that, we have a large number of projects housed on gnome.org, and governed by our rules, procedures and conventions. And yet each project has its own set of maintainers â€“ GTK+ is maintained by a committee of around 10 people, EDS is maintained principally by Novell employees, gtkmm has one core maintainer, and so on.</p>
<p>On top of this are a number of freedesktop.org projects, and a couple more which are not under either of these umbrellas. To be an effective influencer of GNOME Mobile, you need to learn the culture of over 20 projects, of wildly varying sizes and baggage.</p>
<p>There are a number of issues to bear in mind when you approach a free software community for the first time. The main one is that while the vast majority of projects think that they are welcoming people with open arms and are very welcoming, if you are a stranger to their land, it is very likely that you will be getting exactly the opposite message.</p>
<p>In some cases, the extent of the welcome is â€œgo and read wiki page telling people how to contribute to the projectâ€. In other cases, no wiki page exists. Occasionally, you will be told that you&#8217;re asking your question on the wrong mailing list, or in the wrong way, or that you should read the relevant documentation first. It is not unusual for people to answer questions with a very terse answer â€“ perhaps a link to a mailing list discussion or web-page where the answer can be found.</p>
<p><span>In general, all of these things are intended to fulfil a simple goal â€“ get you the information you want as quickly as possible, in a way that wastes the time of people already in the project as little as possible. An admirable goal indeed, but as a newcomer, this is not how people are used to being welcomed. Eric Raymond wrote extensively about this in his essay <a href="http://www.catb.org/%7Eesr/faqs/smart-questions.html">â€œHow to ask questions the smart wayâ€</a>.</span></p>
<p>Indeed, one of the hardest things to do as an outsider looking in is to evaluate when a community is healthy and viable, and when it has problems which will prevent you from working effectively in partnership. Few resources which talk about healthy free software community projects exist &#8211; <a href="http://www.producingoss.com/">â€œProducing Open Source Softwareâ€</a>, by Karl Fogel, is something of a bible on the subject, and should be required reading for anyone considering investing in free software. I have also found some presentations, including Simon Phipps&#8217;s 2006 OSCon keynote <a href="http://docs.google.com/View?docid=dhb29vwq_1fcmxh8">â€œThe Zen of Freeâ€</a> and <a href="http://video.google.com/videoplay?docid=-4216011961522818645">â€œHow Open Source Projects Survive Poisonous Peopleâ€</a> by Ben Collins-Sussman and Brian Fitzpatrick, to be excellent resources in helping identify traits of what makes up a healthy community. Two other useful papers which include metrics on measuring the openness of a community, including its governance model, are Pia Waugh&#8217;s <a href="http://pipka.org/blog/2008/07/23/the-foundations-of-openness/">â€œThe Foundations of Opennessâ€</a> and FranÃ§ois Druel&#8217;s Ph.D. Thesis (in French) <a href="http://www.druel.com/francois/docs/Memoire_These_Druel.pdf">â€œÃ‰valuation de la valeur Ã  lâ€™Ã¨re du Web â€</a> (PDF &#8211; rough translation: â€œMeasuring value in the era of the Webâ€).</p>
<p>Some of the considerations when evaluating a community are whether there is clear leadership, whether that leadership is an individual, a group, or a company, how the leaders are chosen (if they are chosen), what technological and social barriers to participating in the project exist, whether the community processes are documented and transparent, what recourse one has if one feels badly treated, what the behavioural norms of the community are (and whether they are documented) â€“ the list goes on. Pia&#8217;s paper in particular gives a great overview in the section â€œOpen Governanceâ€.</p>
<h2>Call to arms</h2>
<p>And so I close with a call to arms to both free software communities, and companies planning on developing an â€œopen source strategyâ€.</p>
<p>First, developers, document your communities. Think of yourselves as guides, explaining the cultural quirks of your country to a newly arrived immigrant. Be explicit. In addition to explaining where and how your community works, document how one gains trust and responsibility. Ensure that a newcomer can learn quickly what he needs to do to become a citizen and from there a project maintainer. I am not saying that it should be easy for someone to become a maintainer. What I am suggesting is that it should be easy to see how one becomes a maintainer before doing it</p>
<p>Next, project managers, software developers, company leaders: please, please, please â€“ save yourself time and money and, when you reach the point where you will be building products which depend on good free software components, let the second thing that you do, right after a technical evaluation, be to evaluate the health of the community. A community where you can earn influence and guide the project to better meet your needs is a better long-term investment than betting on a slightly technically superior solution with an unhealthy governance model.</p>
<p>You are building products that you will be selling, supporting, and hopefully profiting from. In this situation, does it really make sense not to have the developer&#8217;s ear?</p>
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		<title>3rd GNOME Mobile Summit to be held in Austin</title>
		<link>http://www.neary-consulting.com/index.php/2008/04/06/gnome-mobile-summit/</link>
		<comments>http://www.neary-consulting.com/index.php/2008/04/06/gnome-mobile-summit/#comments</comments>
		<pubDate>Sun, 06 Apr 2008 11:10:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[GNOME]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.neary-consulting.com/index.php/2008/03/28/gnome-mobile-summit/</guid>
		<description><![CDATA[The GNOME Mobile Summit being held as part of the Linux Foundation Collaboration Summit in Austin next month represents a forum where industry and community have merged into one, and have been collaborating effectively on adabting the GNOME platform to the needs of mobile computing.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gnome.org/press/releases/2008-04-mobilesummit.html" title="3rd GNOME Mobile Summit to be held in Austin">The 3rd GNOME Mobile Summit</a> being held as part of the <a href="https://www.linux-foundation.org/events/collaboration" title="Linux Foundation Collaboration Summit">Linux Foundation Collaboration Summit</a> in Austin from the 8th to the 10th of April will be a forum where industry and community merge into one, enabling effective collaboration on adapting the GNOME platform to the needs of mobile computing.</p>
<p>The GNOME Mobile Initiative, which first met at GUADEC, the GNOME Users&#8217; and Developers&#8217; European Conference in 2006 and publicly launched in April 2007, is a community effort to ensure that free and open source software is optimized for the growing Linux-based mobile device space. The Initiative has already had several meetings, both formally and<br />
informally, and garnered considerable community and industry support.</p>
<p><span id="more-9"></span></p>
<p>Dave Neary, the co-ordinator of the GNOME Mobile track at the summit, believes that this meeting will accelerate the adoption of the GNOME platform on mobile devices. &#8220;Members of the GNOME Mobile group have been realising the leverage that collaborating closely with a free software community can give. Improved time to market, reduced R&amp;D and maintenance costs, and above all, a highly performant and capable application platform on which to build your applications.&#8221;</p>
<p>Up to this point, the focus has been on co-ordinating integration efforts and reducing the amount of code being maintained outside the project, but that focus is expected to change as the initiative continues to mature and grow.</p>
<p>Ross Burton of OpenedHand, recently appointed release manager of the initiative, outlines his plans for the future of the project: &#8220;We are now moving beyond the initial phase of co-operation which consisted in people centralising work which they had been doing inside their companies to the core products. The next step is a roadmap which will systematically address the needs of consumers of the GNOME Mobile platform and ensure that the work is done in the community, and the creation of a mobile-specific release set of GNOME and GNOME-related projects.&#8221;</p>
<p>GNOME Mobile has a growing number of members, including industry heavyweights such as Nokia, ACCESS and FIC, the support of mobile consortia LiPS, the Linux Foundationâ€™s MLI and Moblin, and a growing number of independent developers and community projects.</p>
<p>&#8220;The GNOME Mobile Initiative is at the heart of almost every important open source mobile effort going on in the industry today. The mainstream free software technologies such as GTK+, Gstreamer, matchbox and many other vibrant community-based projects are the linchpins of efforts like the ACCESS Linux Platform, Nokia&#8217;s Maemo platform, and the LiMo Foundation Platform. GNOME Mobile is the leading edge of development for the most exciting device space in decades, the rapidly growing world of open source-based mobile devices,&#8221; said David &#8220;Lefty&#8221; Schlesinger,<br />
Director of Open Source Technologies for ACCESS Co., Ltd., and a member of the LiMo Foundation  Architectural Council.</p>
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